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- Lords of Magic
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- A few major things to add on to make the game more fun. 1. Keep
- fighting after Balkoth's Death. 2. After 6 Lords die keep playing
- one-on-one with Balkoth. 3. Make a training facility appear like a
- mage tower or barracks, so units could just go in sit there and gain- at
- level 1, .5 levels of expieriance per turn, level 2, 1 level, and level 3
- 1.5 levels of experiance a turn (only 2 units at a time though). 4. The
- custom games should be able to be set up like multiplayer games, i.e.
- select Gold, Ale, and Crystal reserves, shroud on\off, spells known
- 0-every spell in the game (providing you have the mages of each
- faith), and of AL players. 5. Have a type of "Balkoth" for each faith,
- each riding a really cool animal, i.e. a life guy riding a dragon, a fire
- guy riding a phenix, an order guy riding an eagle, and an air guy riding
- a bird (all flying) (maybe you could cut down on the mana all faiths but
- Death have). 6. Let the final general spell for each faith be to
- SUMMON (their) GOD (500 man days at least), i.e. Lanwyllin,
- Golgoth, the Spirit of Order/Chaos, and the Air, Water, Fire, and
- Earth timeless ones (have them all looking like giant elementals the
- color of the faith on the little indicator, !with EXTREAM MANA!)
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